Lighting spilling onto the venue walls, particularly the upstage venue wall, can be distracting and ugly. Light objects should be set to cast Soft Shadows with Realistic Distance Falloff. Learn more in our separate post “Indirect & Ambient Lighting in Vectorworks Renderworks.” The point of this is to allow indirect light coming from glow textures or colored lights to bounce around the model and create a more cohesive environmental lighting feel. Enable Indirect Lighting (Normal, 4 Bounces) and enable Ambient Occlusion. If you’re willing to exchange longer render time for better quality, turn on ‘Indirect Lighting’ in your viewport’s Custom Renderworks Settings. Here are some suggested image export settings: Second, set the sheet layer resolution to 300.Īnd lastly, be sure to export your image at the same resolution. Change the default 72 dpi to at least 300. Ensure you have specified the desired resolution in all three necessary locations before exporting. The first is the resolution of the camera itself in the design layer. Figure out how far from the camera center stage is This is your Focus Distance.īe sure to also enable ‘Camera Effects’ in ‘Custom Renderworks Options’ via the camera viewport.Ī low res export won’t do you any favors. Add a blur effect by enabling ‘Depth of Field’ on your camera object.
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